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Atari History Part 2: 1978-1981 Launches On Gamasutra
8/21/2008
Category: Atari History by: Steve Fulton

he second part of my "History Of Atari" launched today on Gamasutra.  "Atari: The Golden Years A History, 1978-1981" is long, and self-indulges a lot with the history of the Atari computer line (because the story has told in many places before).   If have a bit of time, please go by and read it. 




Questions? Comments? Email us here: info@8bitrocket.com
8bitrocket GameStorm! Podcast #2: Secret Sauce
8/20/2008
Category: Podcasts by: Steve Fulton

K, we are back much sooner than expected.   Since we launched the GameStorm! Retro Casual Game Idea Generator (see below)  today, we decided to use it to formulate another podcast.  Today we discuss several different game ideas and designs including an idea that uses one of our all-time favorite arcade games. BurgerTime!

As well, we have expanded a bit to include news and views on the state of the Indie Flash Game Scene.  This one is about 30 minutes, and the audio has been vastly improved over last week.

Download and Listen after the jump.




Questions? Comments? Email us here: info@8bitrocket.com
New Flash Game Blog: Norm Soule
8/20/2008
Category: Required Reading by: Jeff Fulton

orm Soule, who created the great game Magma (featured in our Retro Showcase) has a brand new blog dedicated to Flash Games.

One of his latest entries is a very cool example of a pixel displacement filter created with particles and he wants YOU to have his code too!

Nice work, Norm. Keep it up.




Questions? Comments? Email us here: info@8bitrocket.com
GameStorm! Launches
8/20/2008
Category: Making Games by: Steve Fulton
ever Again Can You Say You Don't Have An Idea For a Game! This is not that game, but a tool for developers and would-be game designers to help them come-up with new game ideas, organize them, and save them. The application is designed to spit-out one of 544,404,385,800,000,000 possible game ideas at the hit of button. Most are totally useless, but among the chaff, there are some gems waiting to be found.



Questions? Comments? Email us here: info@8bitrocket.com
8bitrocket Diatribe: Quad Tree Collision Research.
8/20/2008
Category: diatribe by: Jeff Fulton
long with many other little projects, I have begun research into creating a AS3 Quad Tree implementation to extend the optimized code in my series on creating an optimized Asteroids Game. A couple other blogs have also started their own implementations, including Fatal Exception and Polygonal Labs. Neither have any code to look at yet, but they both have nice examples to view and are far ahead of where I am right now. Although it is not directly related to quad trees, I also found a very interesting discussion on Grid Based Collision detection at the N site. I am far behind the curve on advance math based collision routines, so it has taken me a while just to get this far...




Questions? Comments? Email us here: info@8bitrocket.com
Flash Game Development Inter-web mash up:August 18, 2008
8/18/2008
Category: Required Reading by: Jeff Fulton

lash Game Development Inter-web mash up:August 18, 2008

The latest in Blog entries and articles that might interest Flash game developers.

This time we cover FlashGameLicense.com; How people are cheating and hacking Flash games; How to Pause and Resume a sound in AS3; How to implement A* in AS3; 6 new action games on Kongregate, and more...




Questions? Comments? Email us here: info@8bitrocket.com
8bitrocket GameStorm! Podcast #1: Eminent Domain
8/15/2008
Category: Podcasts by: Steve Fulton
K, today we are trying something brand-new. Jeff and I have wanted to try our hand at a podcast for a very long time, but we were reluctant to try because we could not think of anything original to yap about. However, on whim today, we thought of an idea that we wanted to try. The podcast is rather pompously named GameStorm! (do not forget the exclamation!) because it is based around a " brainstorm" for a retro-casual Flash game. We have spent countless hours in meetings brainstorming games, and those have been some of the best times I've had at work. For this "beta" version of the GameStorm! Podcast we randomly pick a a game type, a location for the game, and a retro game for inspiration, and then we proceed to design a rather *interesting* (OK, completely ridiculous) game that we might use some day. Anyway, it's only about 15 minutes long, so take a listen.

Download it here: http://www.8bitrocket.com/podcasts/gamestorm1.mp3