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Atari History Part 2: 1978-1981 Launches On Gamasutra on 8/21/2008 by jeff
Atari History Part 2: 1978-1981 Launches On Gamasutra on 8/21/2008 by Jeff
8bitrocket GameStorm! Podcast #2: Secret Sauce on 8/21/2008 by Jeff Fulton
GameStorm! Launches on 8/20/2008 by ScottD
GameStorm! Launches on 8/20/2008 by jeff
8bitrocket GameStorm! Podcast #1: Eminent Domain on 8/19/2008 by steve
8bitrocket GameStorm! Podcast #1: Eminent Domain on 8/19/2008 by Jeff Fulton
8bitrocket GameStorm! Podcast #1: Eminent Domain on 8/19/2008 by Zyglot
Tutorial: AS3. The basics of tile sheet animation (or blitting). on 8/18/2008 by Jeff Fulton
8bitrocket GameStorm! Podcast #1: Eminent Domain on 8/17/2008 by Jeff
8bitrocket GameStorm! Podcast #1: Eminent Domain on 8/17/2008 by Steve
8bitrocket GameStorm! Podcast #1: Eminent Domain on 8/17/2008 by Mook
Tutorial: AS3. The basics of tile sheet animation (or blitting). on 8/17/2008 by Septagon
Tutorial Update: Basic Blit with Transparency on 8/17/2008 by Jeff Fulton
Tutorial Update: Basic Blit with Transparency on 8/17/2008 by MrK
Tutorial Update: Basic Blit with Transparency on 8/17/2008 by MrK
Tutorial Update: Basic Blit with Transparency on 8/17/2008 by MrK
8bitrocket Pumpkinman goes gold! on 8/17/2008 by pedro
8bitrocket Pumpkinman goes gold! on 8/16/2008 by Jeff Fulton
8bitrocket Pumpkinman goes gold! on 8/16/2008 by pedro


Atari History Part 2: 1978-1981 Launches On Gamasutra
8/21/2008
Category: Atari History by: Steve Fulton

he second part of my "History Of Atari" launched today on Gamasutra.  "Atari: The Golden Years A History, 1978-1981" is long, and self-indulges a lot with the history of the Atari computer line (because the story has told in many places before).   If have a bit of time, please go by and read it. 




Questions? Comments? Email us here: info@8bitrocket.com
8bitrocket GameStorm! Podcast #2: Secret Sauce
8/20/2008
Category: Podcasts by: Steve Fulton

K, we are back much sooner than expected.   Since we launched the GameStorm! Retro Casual Game Idea Generator (see below)  today, we decided to use it to formulate another podcast.  Today we discuss several different game ideas and designs including an idea that uses one of our all-time favorite arcade games. BurgerTime!

As well, we have expanded a bit to include news and views on the state of the Indie Flash Game Scene.  This one is about 30 minutes, and the audio has been vastly improved over last week.

Download and Listen after the jump.




Questions? Comments? Email us here: info@8bitrocket.com
New Flash Game Blog: Norm Soule
8/20/2008
Category: Required Reading by: Jeff Fulton

orm Soule, who created the great game Magma (featured in our Retro Showcase) has a brand new blog dedicated to Flash Games.

One of his latest entries is a very cool example of a pixel displacement filter created with particles and he wants YOU to have his code too!

Nice work, Norm. Keep it up.




Questions? Comments? Email us here: info@8bitrocket.com
GameStorm! Launches
8/20/2008
Category: Making Games by: Steve Fulton
ever Again Can You Say You Don't Have An Idea For a Game! This is not that game, but a tool for developers and would-be game designers to help them come-up with new game ideas, organize them, and save them. The application is designed to spit-out one of 544,404,385,800,000,000 possible game ideas at the hit of button. Most are totally useless, but among the chaff, there are some gems waiting to be found.



Questions? Comments? Email us here: info@8bitrocket.com
8bitrocket Diatribe: Quad Tree Collision Research.
8/20/2008
Category: diatribe by: Jeff Fulton
long with many other little projects, I have begun research into creating a AS3 Quad Tree implementation to extend the optimized code in my series on creating an optimized Asteroids Game. A couple other blogs have also started their own implementations, including Fatal Exception and Polygonal Labs. Neither have any code to look at yet, but they both have nice examples to view and are far ahead of where I am right now. Although it is not directly related to quad trees, I also found a very interesting discussion on Grid Based Collision detection at the N site. I am far behind the curve on advance math based collision routines, so it has taken me a while just to get this far...




Questions? Comments? Email us here: info@8bitrocket.com
Flash Game Development Inter-web mash up:August 18, 2008
8/18/2008
Category: Required Reading by: Jeff Fulton

lash Game Development Inter-web mash up:August 18, 2008

The latest in Blog entries and articles that might interest Flash game developers.

This time we cover FlashGameLicense.com; How people are cheating and hacking Flash games; How to Pause and Resume a sound in AS3; How to implement A* in AS3; 6 new action games on Kongregate, and more...




Questions? Comments? Email us here: info@8bitrocket.com
8bitrocket GameStorm! Podcast #1: Eminent Domain
8/15/2008
Category: Podcasts by: Steve Fulton
K, today we are trying something brand-new. Jeff and I have wanted to try our hand at a podcast for a very long time, but we were reluctant to try because we could not think of anything original to yap about. However, on whim today, we thought of an idea that we wanted to try. The podcast is rather pompously named GameStorm! (do not forget the exclamation!) because it is based around a " brainstorm" for a retro-casual Flash game. We have spent countless hours in meetings brainstorming games, and those have been some of the best times I've had at work. For this "beta" version of the GameStorm! Podcast we randomly pick a a game type, a location for the game, and a retro game for inspiration, and then we proceed to design a rather *interesting* (OK, completely ridiculous) game that we might use some day. Anyway, it's only about 15 minutes long, so take a listen.

Download it here: http://www.8bitrocket.com/podcasts/gamestorm1.mp3




Questions? Comments? Email us here: info@8bitrocket.com
8bitrocket Diatribe: Getting rid of the old stuff
8/14/2008
Category: diatribe by: Jeff Fulton

ith a new baby in the house, plus a 3 and 1/2 year old starting to figure out what it means to have a little brother taking up space that was once all his, I have been under the gun to purge into storage (or the bin) as many things as I can. Long ago a decided to get rid of every box and package for pc and console games (DS games being the lone exception). I bought those inexpensive black cd binders and placed all of my PC games and software into them. I like the ones with 4 spots per page for cds (on each side). If a game or software manual would fit in the slim confines of the cd envelope on a page, I placed it in the bottom row and the associated disk in the slot above it. Since I now use an iMac and Parallels to do most of my work, I have no use for most of the software I have collected. Unless I really want to use boot camp, most of my game library is useless. With 6 giant binders chock full of 10 years of PC software, I had a lot of cleaning up to do. Even though these binders takes up little space, I decided that at least 2 of the 6 could eliminated. I wanted to have room to spare in the binders I kept and I also promised two of them to my wife to use be for the pile of kids DVDs we have procured over the last 3 years. That meant I had to be pretty liberal in the things I got rid of and very conservative in what I kept...




Questions? Comments? Email us here: info@8bitrocket.com
9 Interesting Stories And Blogs About How People's Lives Were Affected By Their 8-Bit Computers And Video Games
8/13/2008
Category: Retro Games by: Steve Fulton

Since we often write long-winded stories about how 8-bit computers and video games affected our lives, I just took a look out on the interweb to see if there were any other people wasting their precious living moments doing the same. There are. Here are a few good ones:

We start with a straight-forward reverie about a owning an Atari 800 in 1983. I can very much relate to this one:

My Long Lost Atari 800 by Runningwave

"It's just amazing to review my own little piece of personal computer history and realize I was part of an technological revolution. A child of the 1980s, I was among the first to experience computers on a daily level. Now that is taken for granted."

 




Questions? Comments? Email us here: info@8bitrocket.com
Flash Game Development Inter-web Mash-up: August 12, 2008
8/13/2008
Category: Required Reading by: Jeff Fulton

selection blogs, articles, tutorials, games, and more that might be on interest to Flash game developers (or any other game developers).

This week we have new stuff on monetizing games; sponsor lists; DZONE and Stumble Upon for game devs and site owners; game usability; a discussion on libraries, frameworks, and engines; and a whole bunch of new stuff from Emanuele Feronato; and the absolute basics of AS3. WHEW! Plus 5 great games for you to test and and play across some of my favorite portals. I didn't even make it to all of my favorite sites this week and I have more than a full load to read...




Questions? Comments? Email us here: info@8bitrocket.com
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GameStorm(2008)